Some notes about spam, content-filtered e-mail, the breakdown of the mind/body divide in computing, the art of public design, the hazards of organizational learning, the amplification model, industrial design, computer security, and cheap pens, plus assorted notes and (!) URL's. ** The draft about architecture and context-aware computing that I sent out a couple weeks ago is now in shape to be circulated. It's at: http://dlis.gseis.ucla.edu/people/pagre/hci.html If you think it might be useful then please pass it along to HCI people, wired architects, wireless applications people, and anyone else who might be interested. If anyone has comments that might affect it, there should be time before it goes to the printer. ** Thou shalt not appear to spam. Here is an unwritten rule of the Internet -- at least I've never seen it written. I know a guy who makes his living running a newsletter. It's a paper newsletter -- he doesn't know a lot about the Internet. Since it's his living, he advertises. And since the topic of the newsletter is specialized, he essentially has to locate his possible subscribers one by one. So when he is out surfing the Web, whenever he comes across the Web page of someone who seems like they might be interested in his newsletter, he sends them his standard advertisement for it. When he does this, some of the people complain. They accuse him of spamming them. He feels hurt. He knows all about spam, and he doesn't feel as though he has spammed anyone. To his mind, every ad he sends is perfectly individualized. It gets worse. The same guy publishes a directory of people who work in his specialized field. He gets people's addresses from the attendee contact lists at conferences and things like that. Yet some people accuse him of violating their privacy, and tell him that he should ask their permission. He feels hurt. He knows all about privacy, and doesn't feel as though he has invaded anyone. To his mind, the information he is publishing couldn't be any more public. So who is right? Are we dealing with paranoia? No, I think we have simply encountered an unwritten rule: not just "thou shalt not spam", but "thou shalt not *appear* to spam". If I get a boilerplate ad in my mailbox, even if my address appears in the "To:" field, I can't tell whether I have been spammed or not. The more boilerplate the message looks, the more I feel entitled to assume that the message is spam. And it's not even hard for a spammer to automatically generate a little greeting like "Dear Phil" from their spam-list of people's names and addresses. So my rule is: the message isn't individualized unless it reflects some specific knowledge of who I am. Strangers who send me commercial stuff are obliged to individualize their messages in this way because, I claim, they have an affirmative responsibility to show that their message isn't spam. What about the directory? The problem with a directory, especially one that is available in electronic format, is that it can be used to spam. Even if this guy, in his heart of hearts, isn't planning to spam, we have no way of knowing (a) that his intentions are pure, (b) that he won't change his mind, and (c) that he will prevent his directory from falling into the hands of those who shouldn't have it. He should ask permission to include public information in his list precisely because creating the list also creates the appearance of contributing to spam. "But isn't the information public?" The fact that you were in Central Park on Thursday is public, since anybody who saw you in Central Park is allowed to know that you were there. But it doesn't follow that they are allowed to compile a list of everyone who was in the park on that day. The quantitative difference matters. So that's the rule: no appearance of spam. It's like the "appearance of conflict of interest" norm in politics. You know, like the outcome of the election being certified by the campaign chair of one of the candidates. ** It has begun: the era of content-filtered e-mail. I have had three RRE messages bounced back to me by automatic content filters that had been installed by the subscriber's organization. For two of them, the problem was that a URL included a word that allegedly also occurs in virus code. Really: the mail filter claims to detect a virus from one word. I would tell you what the word was, but I don't want my message bounced back. Here is the bouncemail from the other content-filtered message: Date: Tue, 19 Dec 2000 09:32:25 -0800 From: System AttendantTo: "'Phil Agre'" Subject: ScanMail Message: To Sender, sensitive content found and action taken. Trend SMEX Content Filter has detected sensitive content. Place = Red Rock Eater News Service; ; Sender = Phil Agre Subject = [RRE]Supreme Court decision Delivery Time = December 19, 2000 (Tuesday) 09:32:23 Policy = Anti-Spam Action on this mail = Quarantine message Warning message from administrator: Content filter has detected a sensitive e-mail. The postmaster didn't respond to my request for an explanation, but the message clearly says that my message was "quarantined" because it contains "sensitive content". This "sensitive" message happened to be Mark Levine's analysis of the Supreme Court's Bush vs. Gore ruling. I suppose the ruling itself could be considered obscene, but that's no excuse. This automatically generated bounce message also says "Policy = Anti-Spam", but I don't know what ground it could have for regarding my message as spam. I happen to know the RRE subscriber at this site, and he hasn't reported me as a spammer. Aside from the obnoxiousness of content-filtering a person's incoming mail, this sort of dumb filter is also a nuisance for the maintainers of large mailing lists. Similar problems arise from features that automatically inform the message sender that the receiver has read the message, and from dumb vacation programs and other half-witted mail software. Moreover, most of these messages don't provide me with enough information to determine which user's mail is bouncing, and the users themselves are rarely in a position to understand the problem. I have 5000 people on my mailing list, so an automatic "smart" mail program that is even a little bit stupid can be a continuing nuisance. I suspect there's more where this came from. ** I want to remark on a pattern in the history of computing: things that start out artificially separate start to intertwine under the pressure of real practice. I have remarked on all of these cases separately, but not the pattern. My book about AI, "Computation and Human Experience", includes several examples. One of them is the distinction in AI between "planning" and "execution". The AI theory of action is that you make a plan and then you execute it. The planning-execution distinction is obviously related to the distinction between mind and body in philosophy, and also to the distinction between line and staff functions in industry. In each case, practice has at least dented the walls, if not battered them down. It is hard to make plans in the real world because so much is uncertain: you don't know where everything is, you don't know precisely what the consequences of your actions will be, and you certainly don't know what everyone else is going to do. A substantial degree of improvisation is intrinsic to life in a complicated world. AI has been driven by this fact in three directions. One direction maintains the planning-execution distinction and confines itself to highly controlled environments where the space of possible situations that might arise is reasonably bounded. If you only have a billion possible situations to deal with, then you can get impressive results with brute force and counterintuitive randomization techniques. Some real problems do fit this model, for the simple reason that industrial environments have always been highly controlled for other reasons. Another direction has been to jumble up planning and execution in what are called "reactive planning" systems. I don't find these approaches terribly interesting philosophically, but I should note that some of them are now being used in real applications. The third direction has been to knock down the barrier between planning and execution, and to make models of improvised activity. This is the approach that we took in our massive volume on "Computational Theories of Interaction and Agency", and that we took in the design projects in my book. It also seems to me like the most important of the three directions, because it is the approach that makes sense in the real world of people's lives. But it hasn't been the mainstream approach, perhaps because of the inertia of the industrial way of thinking. I think they'll come around, and Robert Johnston in Australia wrote a fine dissertation explaining why. The same pattern also happens with "cyberspace". Longtimers on this list have heard me rant endlessly about the reasons why cyberspace is not a good way to think about the Internet. Cyberspace is a whole separate world, free from the constraints of ordinary, industrial-age corporeal reality. "Virtual reality" expresses the same basic idea. In practice, however, this separation between the real world and the digital world, between the atoms and the bits, hasn't been useful and in most cases has been misleading and destructive. Digital and physical can be combined in many ways, and a complete separation between them -- as for example in virtual reality -- is only one small corner of a design space. Augmented reality and ubiquitous computing intertwine the electronics with the physical world, predicating the functionality of the electronics on the patterns and meanings of the embodied activities that people customarily undertake in the world. Likewise, virtual communities -- virtual in the sense of all-virtual, not-at-all face-to-face -- are only one corner of a huge design space. Most communities use several media, not just the Internet, and most communities use the Internet in several ways, not just in the confines of a "virtual community" type of online discussion environment. The "virtual" side of the community is intertwined with the other sides. Another example is found in the history of fashions in selling things to consumers on the Web. During the South Sea Bubble of 1998 and 1999, the received wisdom was that all-virtual companies, being wise in the ways of the revolutionary new technology that was sweeping the mightiest empires out of its path, would stomp on all of the pathetic old "bricks and mortar" businesses. Well, of course, that hasn't happened. The great majority of those magnificent new companies with astronomical price-to-revenue ratios are tanking. Despite my past denunciations of Amazon.com's business plan I think that the current Amazon-is-toast hype is overblown. But Amazon.com is clearly the exception. The big fashion now, as you surely know, is "bricks and clicks", or as they say on the radio, "bricks *and* clicks", as if this were a startling new insight. Of course, the new fashion is probably simplistic as well. The point is that the "bricks" side and the "clicks" side, once pitted against one another as metaphysical opposites, are intertwining. We've hardly seen the beginning of their coevolution, and different sectors are going to discover different complicated ways to fold electronics into their ways of doing business. And if we wake up from the opium-cloud of hype for one minute we can realize that this intertwining of the digital and the physical is nothing new. Wal-Mart, after all, is a seriously wired company. From the start its business plan has been predicted on real-time inventory tracking that avoids the need for a layer of warehouses between factory and store. So that's the pattern. In each case you have two sides, one abstract and one concrete, and in each case the two sides are compelled by the pressures of practical reality to start intertwining. In each case there do exist special situations in which one can pretend that the two sides are really different, but that's just one corner of the big design space. The origins of this abstract/concrete divide are clear enough; they're as old as Western civilization, and no doubt other civilizations as well. One clear lineage dates back to Greek ideas about mathematics as a separate, quasi-spirital realm, and to Plato's closely related notion of a parallel realm of ideals accessible to thought. My point isn't exactly that all such divides are misguided. I take no position here, for example, on the Christian distinction between the spiritual realm and the world. My point, rather, is that Western culture, and especially the technological culture that descends from the Greek veneration of math, habitually tries to split the physical world from the world of mathematical and computational abstractions, and that split is usually wrong. And not just wrong but destructive -- it causes people to think narrowly, design badly, and invest unwisely. It also causes people to disparage their bodies and disrespect the physical world. The news is that we live in the physical world. Always have, always will. We have to start caring about it. ** Recommended: The article about redesigning the business card in the January 2001 issue of Wired. Those business card scenarios, such as Marcus Gosling's outstanding pocket scanner/incinerator, finally convinced me of the great commonplace of 2000, that industrial design is where the most interesting work in art is being done now. Why is that? A designerly way to think about it is that designed objects, because they imply a mass market, can be used in strange ways to imply collective needs and desires that fine arts are not good at. My way of thinking about it, which is roughly the obverse idea in different language, is that fine art is trapped in an institutional context -- the gallery, the critics, standing and looking at the art work -- that is removed from people's lives. Designed objects call up the complex meanings that objects can take on when they are deeply embedded in the routines of daily life. I'm not much of an artist, and I have little feeling for the "meaning" side of design. I'm more concerned with the "practical" side, in a broad sense -- how an object fits into patterns of activity and community, and how it could fit differently. Lots of bad design is concerned solely with one side or the other. But good design, when it happens, is a revelation in terms of both meaning and practice. This can be true even when the design is really a study and not intended to be manufacturable. (I'm unclear, for example, how the pocket incinerator keeps from frying the circuitry. But never mind.) All of the business card studies can be seen at <http://www.ideo.com/>. ** Let me tell you a brief, heartwarming story about the Web. You will recall the draft paper about cell phones and architecture that I sent out a few days ago. Well, that paper claimed that theaters are sealed against disruptions from the outside world. In response, one reader directed my attention to a movie theater in New York that is famous for its subway noise. She couldn't remember what it was called, but she could remember roughly what intersection it was on. The Angelika? I asked her. Yes, I think that's it, she said. I was pleased enough to know this small fact that I wanted to include a footnote about it in my paper. But how to be certain that it was really the Angelika theater that suffers from noise from passing subways? I could start asking my friends in New York, but why start bothering people? And what if they didn't know? I had a vague sense that the Angelika was famous for its subway noise, but I could have been wrong. At length I had a brilliantly obvious idea. I typed "angelika subway" into Google and here was the second item that came up: Angelika Film Center - New York City ... not to mention regularly supplemented by the rumblings of the subway). Nevertheless, the Angelika still gets its share of exclusive bookings, and the special ... newyork.citysearch.com/E/V/NYCNY/0002/76/12/cs1.html - 29k - Cached Okey-doke. ** The art of public design. I used to be a technical person -- I have a PhD in computer science and all that -- but I stopped building things a long time ago. I still know a lot of my friends from my computer science days, but others have fallen a way. In one of my last conversations with him, one of these friends from a previous reality informed me I was wasting my life. This is the sort of thing that computer people say to one another. He meant it ruefully, of course, but he also meant it as a simple statement of fact. The world for him is divided into two basic activities: building things and idle talk. Technology drives history, and everything else is a waste. Having moved myself out of the "building things" category, he concluded quite logically that I had decided to waste my life. Nowadays my old friend is working in a famous media lab designing inconsequential gadgets. And me? Am I wasting my life? I don't think so. In fact I think he's wasting his. He fritters his days away on gadget-focused projects without an interesting vision of how these gadgets might fit into people's lives. The fallacy in his reasoning is a narrow understanding of what it means to build things -- or where things come from, their social construction. Thomas Disch wrote a book about science fiction whose title captures the point: "The Dreams Our Stuff Is Made Of". It's not a great book, but it's a great title. It points to an important fact: things congeal from clouds of language -- from ideas about people and their lives. Those ideas are part of the design process just as much as the modularity of the Java code. If your ideas are bad then your systems will be bad. If your ideas are shallow then your systems will be shallow. If your ideas are oblivious to the context of system use then your systems won't be useable in context. And that's what I do: I make ideas that might congeal into systems. It's public design, and it's a good use of time. What are the tenets of good public design? I don't know that anybody has written them down before. Here is a first stab: (1) Start with institutions: forces and structures in the social world as it exists. Your envisioned technology will change the world by letting people do more of what they already want to do, in other words by amplifying one or more of the existing forces. So explain which forces you have in mind, and what it would be like to amplify them. Shop around for institutional ideas that are useful for this purpose. (2) Show how the technology you envision intertwines with other things. Free yourself from the assumption that technology is a separate sphere unto itself. Technology can't be your whole story; if it's 5% of your story then you have the proportions right. This will bother people who need technology to be the bottom line. Set those people straight. (3) Don't try to read your story about the future off of the workings of the technology. Decentralized networks, for example, do not create decentralized societies. The opposite is more nearly the case: people create technology according to an image they have in their heads. If people have crummy images in their heads, help them get better ones. (4) Don't try to characterize the world system, or the current epoch of history, or the five factors that define How We Live Now. That's a valid thing to do, but it's not public design. Instead, gather fragments of theory that seem to provide leverage in articulating the dynamics of real cases, without the slightest attempt to put them together into a grand architecture. (5) Join the debate. The goal of public design is not to get the right answer in your head, or in some journal that 200 people might ever read. The goal is to change reality. So get out there and publicize the ideas. Write magazine articles. Start a big mailing list. Return reporters' phone calls. Write in accessible language. You're trying to have a material impact on the world by changing the culture. Not the mass culture, perhaps, but the culture of the wired people who shape technological agendas in research and industry. (6) Learn about standards dynamics. It will only become real in people's lives if it becomes a standard, and standards come about in strange ways. Get in the habit of thinking "we need a standard for that" and then imagining what the missing standard might be like, both technically and politically. Is it a standard that requires a critical mass of adoptees before anyone will find it worth the trouble of adopting? If so then you'll have to design the social process by which that critical mass will come about. (7) Put information technology in the context of intellectual history. Computers are nothing but ideas made into machinery, and so you can't understand where the computers are coming from unless you know about the history of ideas. Yesterday's ideas run our lives until we become aware of them. (8) Transcend the fight between the enthusiasts and the skeptics, between the people who predict radical discontinuities and the people who say that there's nothing new in the world. They're both wrong. (9) Liberate yourself from this historical myth: that technology is at war with institutions, that technology drives history, that institutions hold this technologically driven future back, that institutions should therefore be destroyed, and that technology is the best instrument for doing so. This myth grips libertarians and Marxists equally, and every element of it is a dangerous half- truth. Your public design work will be bad until you get past it. (10) Let go of wanting someone to implement your ideas exactly as you've envisioned them unless you plan to raise the money yourself. Recognize that public design -- like any gadget demo -- is part of a process of public discussion. Your ideas go into the mix, and the people who build new machines will grab bits and pieces of ideas from different sources. To illustrate what I mean by public design, let me use the example of my paper about the nature of intellectual life and its consequences for digital libraries. I have a formula for writing these papers. I go shopping for ideas that feel like levers. These turn out largely to be ideas about institutions. Then I ask myself, what would happen if we used information technology to amplify particular features of these institutions? In the case of the paper on intellectual life, I asked (among other things) what would happen if we took the institutions of peer review and generalized them to apply to everyone -- how it would work and what kinds of technical and social innovations it would take. I don't claim to know the answer to this question. I just think it's a great question. And it's a question that leads directly to fantasies about gear. One could imagine building peer-review systems for contexts other than academia, for example the people who maintain a certain kind of equipment. Questions immediately arise: what if those people don't want to write papers? Well, then maybe they make informal videos, or maybe someone interviews them remotely, or maybe they give a presentation remotely to their peers, which then gets captured. In fact experiments like this have been done at Xerox and elsewhere. But their design has a long way to go. I want to help by explaining more fully what these sorts of systems might accomplish, and what their social prerequisites are. I want to stir up imagination about the matter, for example by describing the phenomena in ways that people can understand from their own experience. This is the cloud of language from which things congeal. The problem with gadgets is that they congeal from very small clouds that are disconnected from broader and more useful ways of talking about people and their lives. The stories that their inventors tell about them are usually impoverished. They usually don't have interesting things to say about people and their lives. They tend to make very flat, very broad generalizations about people. By telling better stories about people -- stories that are grounded in serious ideas -- I hope to encourage the gadgeteers to iterate their designs. Design works best when it gets robust feedback. Critics provide one kind of feedback, but public design is more positive. Criticism by definition is reactive, but positive design can articulate entirely new areas of life that design might address. ** The downsides of learning in a changing world. Would-be revolutionaries routinely find that the world doesn't want to change, and this pisses them off. The dumb ones spin conspiracy theories to explain the problem, and the smart ones spin institutional theories. Once you start spinning institutional theories, it becomes a wonder that the world can change at all, so many are the dynamics that try to keep the world just the way that it is. One of these dynamics might go by the name "hazards of induction". Induction is a kind of learning, and in some sense it's a property of all learning. Induction is what happens when you notice a pattern in your experience and develop a habit of action accordingly. The pattern you notice can be anything: you might notice that store-bought apples are tasteless, that men want to solve problems while women want to talk about them, that members of a certain ethnic group are angry or poor, that all new initiatives get stifled by politics, that people misunderstand your ideas in a certain way, or whatever. The important thing about induction is that you don't know what the pattern depends on. "That's just the way it is", you say, and even if you don't say it you still tend to assume that the pattern is permanently and universally true. The assumption is dangerous, of course, because the world can change. But if you don't know what the pattern depends on, then you have no idea what changes to look out for. So when the world does change, you can get hurt. What's worse, if you assume that the pattern is permanently true, then you might play your part in making it into a self-fulfilling prophecy. The examples that I chose illustrate some of the stakes. Many people have noticed patterns, such as flavorless apples in supermarkets, that result from market failures. Different market institutions might lead to better apples (and tomatoes, corn, etc), and if more people were aware of the possibility then those alternative institutions might be more feasible. Many of the patterns are ethnic stereotypes that have a basis in very narrow and unfortunate kinds of truth: not in the real essence of the people, but in the conditions they've been forced into, and in patterned interactions with members of one's own group. Some of the patterns result from transient configurations of technology and industry structure. Think of AT&T, which is dying a slow, ugly death because so many patterns that held true in the voice-telephone world no longer hold. The habits of thought, action, design, organization, and everything else that got ingrained during the Golden Age of the telephone are still there, still driving the culture of the company. Some of the patterns are just mysterious: are the differences between men's and women's conversational styles real, or are they stereotypes, or do they result from cultural socialization, or do we selectively notice things about one another that only seem like patterns, or what? Every noticed pattern, and every acquired habit, is learning. It is partly learning-by-doing, and it is partly learning-by-acculturation. It's really the culture that learns such things, and that reproduces them as well. Now, learning is generally regarded as a good thing. In fact it is the number one political issue that Americans enumerate in polls. The technologies and institutions of learning are central topics of public discourse. Companies go to great lengths to become "learning organizations", and to capture and leverage as much learning as possible from their dealings with products and clients. Learning is a kind of capital and an important kind: learning-by-doing exhibits positive returns to scale, meaning that the companies that get the chance to learn by doing thereby obtain a competitive advantage that provide them with more opportunities to learn by doing, thus setting up a positive feedback loop. Business historians make clear that the real impact of new technologies is not felt until organizations learn how to use them. And past some point it's trial-and-error: you try things until you inductively see what works, and then you do that. A company's plant and equipment might be worth almost nothing, but its inductive, practical organizational learning might be worth billions. But it's complicated. If the world changes then a vast background of unarticulated assumptions can go bad, and those billions of dollars' worth of learning can suddenly and insidiously depreciate. The net value of AT&T's learning may even be negative. The regional phone companies are still doing fine, but that's because the world hasn't changed for them. They're still monopolies, and their core competence -- namely lobbying -- is still as valuable to them as it ever was. But the long-distance companies' learning has gone south, and a whole world of thought-patterns, a whole sense of scale and pace, and a whole world of architectural assumptions and biases have all gone with it. Everything is suddenly wrong: make-or-buy decisions, engineering values, understandings of who the customers and competition are, you name it. And it's not just the dinosaurs at AT&T. A whole generation learned how to do business during the Internet stock bubble; they were gods for about five minutes, and now they're going back to get their MBA's. How can we organize knowledge and learning to avoid this obsolescence? It's a world of long-term profound change out there, and we don't want learning to become less valuable. The problem, obviously, is that not enough assumptions are being articulated. We need a culture of articulating the background of reasons, assumptions, and premises behind our thoughts and actions. It's impossible to articulate this background completely, and nobody is more delusional than the systems rationalists who think they can. But for the same reason it's always possible to articulate more fully the reasons for the inductive patterns one sees. We need more vocabulary for these reasons, and we especially need more vocabulary about the interactions between institutions and technology. This articulating of deeper reasons is a purpose of liberal education, and it's also the reason why we should teach generalized process and design skills in engineering. We need conceptual frameworks and analytical disciplines. We need ideas. And that's what we have here: a business case for ideas. Here is another way to think about it. Institutions exist largely to solve information problems. If we had infinite communication and computation capabilities then we could coordination our activities from moment to moment through gigantically complicated negotiations. But our communication and computation capabilities are finite, so we have conventions and rules and belief systems that partition life into manageable enough pieces that we can all focus on what we're good at. With radical improvements in information technology, it stands to reason that institutions will change. But institutional change is very hard to understand. Institutions define us. We are socialized into their practices. We take them for granted. Institutions provide us with our identities and our ways of understanding ourselves and the world. They define a landscape of opportunities and dangers on every scale from interactional to global. And upon that landscape there evolves a vast web of strategies that people bet their lives on. This is particularly true in the first world, in countries like my own, where institutions work relatively well and infrastructures are maintained to support them. Institutions and infrastructures shape our lives while remaining largely out of sight. We inductively learn that the world works in a certain way, but we don't understand how much complicated effort goes into producing and reproducing the institutions and infrastructures that *enable* the world to work that way. The result might be called first-world myopia. People in the first world live in a dream. We think that we determine our own fates, that we are free and autonomous individuals, when in fact we live in bubbles whose preconditions would scare us if we knew just how numerous they are. If there's a rock in the road, we just assume that it's someone's job to pick it up. The supermarket will have food in it. Airplanes fly. You can get parts for your car. Contrast this first-world myopia to the situation in a country like Brazil where the institutions don't work as well. The Brazilians' whole consciousness is completely different. They have an elaborate cultural sense that daily life is a matter of improvisation. Things are getting better in Brazil, especially in Sao Paulo, which except for the dreadful city government might as well be New York. But they still feel culturally that they know how to keep things moving even when the institutions and infrastructures break down. In a sense it's a more conscious way of life. First-world myopia means that you can forget, or never even know, about the elaborate institutional systems that make it possible to live in a bubble. Then when an institution does fail, for example if you are a victim of identity theft and the credit reporting agencies and cops aren't interested in helping you, then you are clueless, stranded, completely on your own. It's not something that first-world culture understands. This is not a problem in Brazil. Everyone in Brazail is painfully aware of the vast institutional background that makes their lives possible, precisely because that background keeps breaking. And it's not just individuals who possess this knowledge but the culture as a whole. The culture as a whole knows what to do when things break. This knowledge flows freely through social networks, and people maintain social networks precisely to stay alive when the institutions break. Who, then, is better prepared for the institutional upheavals of the wired world? The Brazilians, of course. They know what it's like to have the institutional ground shift under their feet. Banking revolutionized? Universities upended? Government imploded? Industry structure turned inside-out by fluctuating global commodity prices? No problem. Brazilians know what to do about that. It's a great country. First-world myopia, by contrast, can be downright dangerous. Think of all those "experts" who flew to Russia in 1989 to advise the Russians about how to create a market democracy. Those people were dangerous fools. They had no idea what life was like in a society without functioning institutions. They really believed all this drivel about the free market meaning an absence of government. Here on Planet Earth, markets require a vast network of institutions both public and private, including a functioning legal system, autonomous professions, and a culture that knows what a contract is. In Russia, by contrast, you had a culture that was so accustomed to dysfunctional institutions that children grew up learning that survival required the skills of a criminal. It's not that the Russians aren't decent people. Most of them are. It's that the institutions of the Soviet era were so illegitimate that decent people had no moral responsibility to pay the slightest heed to their rules, and so dysfunctional that people couldn't have followed the rules if they tried. It's hard to build new institutions because you can't just buy them or make them in a factory. Institutions don't just exist on paper; they also exist in people's minds and in a stock of skills that people have come to rely upon in living their lives. Banking, for example, is only about 20% a matter of things that happen within the organizational confines of banks. A society only has an institution of banking if borrowers, lenders, regulators, and other relevant parties -- i.e., everyone -- *believes* in banks, knows how to use banks, and thinks they can get something by cooperating with banks. In a society with functioning institutions, everyone inductively embodies many layers of these beliefs, skills, and strategies. And the institution persists largely because most people have forgotten, or never realized, or can't imagine, that it could be any different. That is the paradox for a world of radically changing information technology. There do exist alternative worlds in which information technology is radically better than the technology we have now, and in which our institutions are radically better too. But it doesn't follow that a path exists from here to there. Our legacy institutions set the ground rules for our lives, including the processes by which we might move to new institutions. The first step, it seems to me, is to defamiliarize the institutions we have now, and to become more like the Brazilians -- not in the sense that we embrace dysfunctional institutions, but in the sense that we become conscious of the whole institutional background that makes our lives possible. ** The amplification model explained. I often find myself caught in the middle of a recurring conversation: A: New technology will bring radical, total, discontinuous change. B: Oh come on, there's nothing here that's fundamentally new. That's the whole conversation. It pretty much ends right there, since there's noplace for it to go. Underneath any chronic intellectual conflict you're likely to find basic commonality. In this case, each side agrees on something fundamental: that change is all-or-nothing. Language, I must admit, abets this habit of thought by organizing itself around binary contrasts that reduce to digital terms the analog complexity of the real world. But language doesn't condemn us to such superficial thinking permanently, and long traditions of advanced use of language provide us with better ways of talking about these things. To get beyond the impasse between "discontinuous change" and "nothing new", we need the amplification model. The amplification model works like this: use structural analysis to describe society as it already is, pick a force that's already found to be at work, and ask whether and how information technology will be used to amplify it. If you think that technology drives the world then you don't care about these existing forces. But if you think that *people* drive the world then you will be curious about how people think, what they are already good at doing, what their interests are, what strategies they know, what opportunities they see, and so on. If information technology helps people to do more of what they already want to do, then they will be sure to use it. And that's how information technology changes the world: it turns up some of the knobs that are already there. As the technology gets more powerful, the knobs get turned up higher. After a while, the existing balance of forces will be thrown so completely out of whack that the existing structures of society will change, whether gracefully or catastrophically. Structures that are currently marginal might become dominant as the currently dominant structures shrink, or the whole shmear might blow up, to be replaced by something completely different. We don't know, and we won't know until we learn how take the existing world more seriously and put the technology in its place. Here is an example. People who study the role of the Internet in the political process are often chagrined to learn that the people who use the Internet to engage in politics are the same people who had already been heavily involved in politics. This result is often taken to be (a) surprising, and (b) confirmation of the "nothing new" alternative that refutes the prevailing "discontinuous change" hypothesis. But if you think about it for one second, you'll see that this "surprising" result is completely obvious. *Of course* it's the political junkies who are drilling into esoteric political information on the Internet. Why would someone who had been apathetic about politics suddenly become fascinated by political information, just because that information is on the Internet? In this case the "discontinuous change" hypothesis is driven by the civic myth that democracy is healthy when everyone consumes huge amounts of political information, so that the Internet- strengthens-democracy thesis requires normal people to spend hours drilling into political Web sites. The civic myth is too simple, and the civic myth's predictions for the Internet are *way* too simple. The Internet is changing politics in many ways, but each of these ways involves amplifying a mechanism that was already there. The amplification model builds on a lengthy if little-known tradition of institutional analysis of computing. Its consequences are many. That the people who do politics on the Internet are the same ones who already do politics should be the *starting* point for analysis, not its endpoint. The amplification model is a contingency model: it says that the Internet's "impact" in a given institutional context depends heavily on facts that lie outside the Internet. In other words, you can't understand this "impact" until you know how the world already works. Once you see this, you will stop asking, for example, whether the Internet centralizes or decentralize the world. The prevailing dogma is that the decentralized Internet also decentralizes the world. This is ridiculous. There are forces in both directions, toward centralization and away from it, and both forces are amplified. You have to analyze the clash of forces in every case. This kind of answer doesn't fit in a soundbite, but it's the truth. Or, more accurately, it's a truer question. ** I read the other day that the Los Angeles public schools have students who speak 140 different languages. Isn't that terrible? Think about it: there are 7000 languages in the world, and we only have 2% of them! Is this America or what? Surely we can get that number up to 5% if we work at it. ** Reading the newspaper about the latest computer security or privacy outrage, one tends to miss the fundamentals of the problem: the poor architectural design that is endemic in the computers that most real people use. Microsoft's practice of putting fully general executable code in every nook and cranny of their products is an example, but so is the absence of firewalls in most operating systems, which still live in the Jurassic Park before work patterns started to revolve around the Internet. The problem is hard because we're stuck with an installed base that works the wrong way. What I can't recall anyone writing about is the shape of the wrenching transformation that will be required to set things right. The "wrenching transformation" -- a phrase from Al Gore's book -- is, of course, an analogy to the problem of environmental pollution. I don't want to be a polluter, but I live in Los Angeles and so I can't avoid driving a car. We have an infrastructure here that tends to consume itself with pollution. The problem can be solved with new auto engines and other technical changes, so we probably don't have to raze the city and start over. But given the infrastructure that keeps auto engines running, moving to new engine technologies is a wrenching transformation in itself, as the ignominious failure of electric cars thus far helps to illustrate. It's the same with operating systems. Where is the path from point A, with its endless privacy and security crises, to point B, with decent engineering taken for granted? We don't even know what point B would be like -- we don't have any widely accepted trust models for sharing code in distributed computing, for example. The problem is not wildly different from the problem faced by old timesharing systems, but it is different nonetheless. Old timesharing systems could not be attacked remotely by millions of people. I applaud the efforts of people like Richard Smith who go around poking holes in the systems we have now. The next step, it seems to me, is spelling out the change agenda for the transformation to the systems we should have instead. ** People have been sending me pens. Lemme tell you, you have not lived until you have written with a Stabilo 's move elastic writer. It's impossible to describe, but on this Web page it's the one that looks like a concave basketball: http://www.stabilo.com/stabilo.com/english/html/products/writing/write0.htm Aside from being really weird-looking, it is the slipperiest pen ever made. It produces so little friction against the page that I still can't write neatly with it. Just get one. I'm told that the 's move powerball is also a trippy experience, but I haven't tried it yet. The same reader (in Norway) sent me a Pilot Hi-Tecpoint V-2000 Extra Fine (0.5mm) liquid-ink needle-point pen. It's a bigger, more robust version of the much-sought Pilot Hi-Tec-C. Like the Hi-Tec-C it's for people who write with a light touch. The line is a little thin for my taste, but probably not for precision freaks. It has the best rubber grip I've ever seen. You know what's a darn good pen? The "Colors" liquid-ink rolling ball pens that they sell at Kinko's photocopy shops. They're ugly as heck with the Kinko's logo on them, but they're similar in philosophy to the Reynolds Ink Ball, the Rotring Xonox Rollerball F, and the Micro TANK-Pen. A reader in Japan sent me a bunch of pens, including two copies of that ultimate expression of contemporary Japanese culture, the Hello Kitty gel pen. They're not what you'd expect. They're about seven inches long, quite heavy, clear plastic, slightly textured grip, with half-inch statues of Hello Kitty on the cap. One of them actually has a problem delivering ink consistently, but the other one works great. You could never take these things to work. Even the ink is not what you'd expect, a kind of metallic off-greyish-blue that looks stranger on the page than it does in the pen. They each have decals with lots of cool Japanese script that I can't read, plus (on one of them) the English text "FOR SALE IN JAPAN ONLY". Yeah. ** An RRE reader writes: Here's an interesting experiment in line with odd visuals off computer monitors: stand some distance away from the front of your monitor (10-15 feet) and bite into something crunchy, like a pretzel or potato chips: your monitor's "display" will behave oddly. Try at your own risk. ** In response to my encomium to the LA Times' distribution system, a couple of readers mentioned the (much smaller, but in its own way more impressive) lunch delivery system in Mumbai (aka Bombay). One said: Feh! Bah! Smell my socks! You should check out the lunch-box distribution system in Bombay/Mumbai: from 175,000 housewives to their husbands/sons, routed by 5000 underpaid toilers. http://www.forbes.com/global/1998/0810/0109078a.html This system is shrinking tho, as more women work and with more fast food joints opening. http://www.csupomona.edu/~gurey/urp475/dabbawallah.htm The coding system used for the routing of the boxes thru the "switching" system was quite intricate and cryptic; doesn't seem to be anything online about it. Pity. There you go. ** A certain small dilemma recurs at least once a day in running this list: someone sends me a useful URL that I already have. Should I: (a) say "I've already got it, thanks"; (b) say "great thanks", as if I hadn't seen it before; (c) say just plain "thanks"; (d) ignore it; or (e) what? If I pick (a) then it sounds like a rebuke and the people tend to apologize for no reason. But (b) feels dishonest, because I don't feel the small spark of joy that I normally feel when someone sends me a useful URL that I haven't seen before. I don't want to be lying to people. I end up doing (c) a lot, but it doesn't feel right either, since I do want to acknowledge when someone sends me a useful URL. I couldn't do (d) if I wanted to. It's not a huge issue, obviously. In fact it's a microscopic issue. But part of the point of this list is to explore the properties of the medium, and noticing this microscopic issue is part of that ongoing project. ** Some URL's. election GOP's Depth Outdid Gore's Team in Florida http://www.nytimes.com/2000/12/22/politics/22FLOR.html?pagewanted=all Supreme Court Ruling: Right or Wrong? http://www.latimes.com/print/asection/20001221/t000121670.html The Five Worst Republican Outrages http://www.villagevoice.com/issues/0051/barrett.shtml civil liberties ACLU challenge to library filtering law http://www.aclu.org/news/2000/n121800a.html INS Must Stop Using Secret Evidence http://www.latimes.com/print/editorials/20001221/t000121539.html Wireless Telematics Systems: Driver Distraction and Location Privacy Issues http://www.thelenreid.com/articles/article/art77_idx.htm Slippery Road Ahead for Wireless Location Apps http://www.computerworld.com/cwi/story/0,1199,NAV65-663_STO51710,00.html?s insurance company experiment (now ended) with GPS tracking of cars http://www1.progressive.com/media_relations/Autograph.htm Children's Internet Protection Act http://www.epic.org/free_speech/censorware/cipa.pdf new US medical privacy rules http://www.hhs.gov/news/press/2000pres/20001220.html intellectual property Enter the "Stupid Patent Tricks" Contest http://slashdot.org/features/00/10/08/0419212.shtml Stealth Plan Puts Copy Protection into Every Hard Drive http://www.theregister.co.uk/content/2/15620.html Content Protection System Architecture http://www.dvdcca.org/4centity/data/tech/cpsa/cpsa081.pdf everything else Itoya Etona staplers http://www.itoya.com/stapler.html Junk Science, Corporate Ideology, and Genetically Modified Food http://monkeyfist.com/articles/731/plain/ Glaser Family Foundation http://www.progressproject.org/foundation.html Legal Information for Internet Professionals http://www.gigalaw.com/ Here's to the Decline of an Evil Giant http://www.latimes.com/print/techtimes/20001221/t000121752.html arguments supporting Microsoft appeal http://www.stern.nyu.edu/networks/2000-09abs.html The Public Voice in Emerging Market Economies, Dubai, January 2001 http://www.thepublicvoice.org/events/dubai01/ end