As part of my program of not letting terrorists run my life, I have written some notes on wireless design, transparency, the post-Napster universe, and the concept of an institution. I hope they're useful. ** Blow up your cell phone. In the United States, much has been said about the dot-com meltdown. In Europe, however, the salient meltdown is in wireless. Government regulators auctioned off spectrum for broadband wireless services, and a combination of clever auction design and speculative mania drove prices to insane levels. Now large parts of the European wireless industry is imploding. The Japanese industry is doing better; at least they, unlike the Europeans, have some proven applications for their current-generation wireless services. But the assumption that people will dive into broadband wireless just because it's there is not proving true. Time and again, industry seems surprised by how long it takes to establish critical mass for a new standard in the market. The Internet was misleading in this regard; its sudden growth resulted partly from pent-up demand during the period of "acceptable use" policies. The point, in any case, is that the wireless industry is driving off a cliff. At the most basic level, the cell phone industry has lost the simplest driver of innovation: reducing the size of the handset. Cell phones are now so small that, barring sharp turns in human evolution, they'd be useless any smaller. They can be made cheaper, of course, and from different materials, but we are rapidly heading to a world where cell phones as such are no more exciting an industry than calculators. So where should cell phone design head next? Part of the problem is simply industry habit: except in Japan, whose experience does not seem to generalize, cell phones have been used almost exclusively for two applications, voice communications and text messaging, and the latter application isn't even widely used in the United States. The market has been unified by a few standards and a lot of price competition. The future will be different. I'd like to see the whole concept of a "cell phone" blow up. A "cell phone" as we know it now is a bundle of functionalities: microphone, speaker, buttons, display, internal software, and various elements of the communications protocol between the handset and the base station, among others. Location-finding functionality is on the way. One direction of future development already seems clear: instead of wiring the communications protocols into the hardware, generalizing both the software and the protocols with "software-defined radio" that can be changed dynamically. But another direction has had less attention: unbundling the functionality of the cell phone and then embedding various subsets and supersets of that functionality into a world of other devices. Taken together, these approaches -- software definition and unbundling-and-embedding -- can lead to a vast new design space. Here are some possibilities. In Japan, I am told, radio stations give out radios that consist of nothing but a credit-card-sized piece of plastic with embedded electronics and a headphone jack. The radio is tuned permanently to the station that gave it out, so it doesn't need a dial or display, and it's only meant to be used with the headphones, so it doesn't need a speaker. The same thing could be done with cell phones. Imagine a small object with a headphone jack and a single button on it. When you push the button, it "dials" a pre-programmed number, such as a service that provides movie times. If interaction is needed then the button could be used, or else speech recognition. If you add a microphone to the device then parents could buy it, program it with their own number, and give it to their children. It would be like a specialized calling card, except that it would include much of the functionality of the phone as well. Unbundled cell phone functionality can also be embedded in personal technologies. If we imagine that we will all become cyborgs, carrying around a mess of suitably streamlined gear, all of whose components talk to one another, then the "cell phone" will surely need to talk to personal sensors, databases, display screens, and so on. These personal technologies could communicate with other services over the network. This sort of thing has been explored by the wearable commputing people. What has been less explored is the main good purpose for such services: maintaining awareness of the many people and institutions with which we have ongoing relations: the kids at day care, the public personae of our professional acquaintances, the ball scores, the bus we hope to board, the discussion groups we monitor, and so on. (Traditional HCI research has drawn some lessons about maintaining real-time awareness of work collaborators that presumably carry over to wearable services.) Another assumption of the industry has been that cell phones are for mobility. But from an unbundling-and-embedding perspective this need not be true. Imagine a historical battlefield. At each point where something important happened, the rangers have installed a green post with a button and a speaker, and maybe a video display or other more imaginative kinds of interactive devices. The green post now has a cell phone embedded in it, or certain functionalities of a cell phone. The rangers use it to manage the interpretive "content" at a distance, for example updating it when new scholarship becomes available or else extending it with special features for significant historical dates, material in other languages, and so on. The posts could also include public-address capabilities ("the park closes in half an hour") or emergency call functions, etc. In this case, the "phone" sits still, being tied to a significant place, even as the people move around. The posts could also interact with "augmented reality" gear that is carried by the park visitors, for example by projecting diagrams or animation onto the landscape. The "cell phone" functionality could also be embedded in objects. Warehouses already have a world of tracking technologies, such as RFID tags embedded in the boxes, for keeping track of where particular items are stored. (This is a serious problem for warehouse people, and large objects get lost in warehouses all the time.) With time, the object tracking devices could converge with the unbundled-and-embedded cell phone. It would then be possible to pose much more general queries to the objects, for example embedding sensors in the contents of the boxes to assure their environmental conditions, run periodic tests on stored electronics, etc. Of course, when an object "phones home" across an institutional boundary, for example between a consumer who owns a washing machine and the manufacturer that sold it, the relationship across that boundary becomes more complicated. It will be necessary to design the relationship along with the technology. It is evident, I hope, that the design space of the the unbundled-and- embedded cell phone is quite large. It should be possible to look at a particular application area and brainstorm a spectrum of possible applications, each requiring different subsets or supersets of cell phone functionalities. That very diversity will pose a significant challenge to the cell phone industry. Look at the experience so far with WAP. WAP may well succeed -- its poor showing so far may simply be another manifestation of industry's tendency to underestimate how long it will take to establish a new standard in the market. But WAP itself and the WAP coalition display every warning sign. Not enough attention was paid to interface design, and the wireless industry did not understand how to build the alliances needed to make the various WAP applications really work as businesses. They had lots of demos, lots of start-ups, but little serious market acceptance. What was needed, and missing, is a robust feedback loop between applications experience and the basic design of the standards. Useability problems became critical late in the day, rather than being at the core of the design process. Unlike the traditional cell phone applications of voice and text messaging, a platform like WAP succeeds only if it achieves economies of scale twice over: first in each of a large number of applications domains, so as to make each of the applications viable, and then in the applications taken as a whole, to make WAP services viable in general, for example generating demand for WAP-enabled handsets. The unbundle-and-embed design paradigm makes the situation both easier and harder. On the one hand, if it really is possible to disassemble the existing cell phone architecture and embed some of the components into other systems, then that can only help the existing architecture redouble its current economies of scale. On the other hand, if that unbundling-and-embedding strategy becomes economically central to the industry, then it will surely place signficant pressures on the future development of the architecture: the same problem as WAP, only worse. As the trend toward embedded services unfolds, the design process will have to change. History suggests why. The initial telephones were fixed in place, either fastened to phone booths or tethered by wires. For many years one could speak of a person as "waiting by the telephone" because the telephone was a place. Cell phones changed that, as phones become attached to people. But the functionality of the phone remained much the same, and the designer didn't need to know much about the phone user's way of life. As cell phones acquire more features, more knowledge about users becomes necessary, and as cell phone functionalities are unbundled and embedded, the resulting services will become intertwined with the patterns of their users' lives. This, it seems to me, is the main line of development in the history of communications services: a progressive intertwining between communications services and the lives of the people who use them. It follows that the design process of the future will require a more sophisticated understanding of the user community. This starts with anthropological fieldwork, and it includes participatory design processes, mock-ups and prototypes, and systematic mapping-out of the whole universe of potential applications niches. A good place to start, as I've mentioned in the context of wearable devices, is with relationships. Think of the unbundled-and-disembedded cell phone functionalities not as devices for making phone calls, but as infrastructures for maintaining relationships. What is the informational architecture of a user's ongoing relationship with a family member, a school, a doctor, a video game company, and so on, and what could those architectures become? What issues, privacy for example, are at stake in the design and ongoing renegotiation of that architecture? How can the design process be part-and-parcel of the large-scale cultural process by which people reimagine their lives and choose once again the relationships that make them up? ** What changes and what stays the same. A reporter called once to ask my opinion about a controversy that was taking place near Los Angeles. A company, it seemed, had set up a Web site where high school students could post rumors. Rumors were posted, consequences had followed, and things had apparently gotten bad by the time the school administrators heard about it. Students were posting anonymous libels, some of them severe, and students who were preparing for football games would post messages effectively challenging the students from the opposing teams to gang fights. Students were allegedly near suicide. The question was, what is new in this? Well, I answered, all of the elements you describe are ancient. High school students have always spread rumors about one another, including evil ones that cause people to feel as though their lives had ended. Students from neighboring towns have always challenged one another to fights. The Internet, it seemed to me, had not introduced anything qualitatively new. Instead, it had amplified existing forces and made them more visible to the outside world. The reporter was unhappy with this analysis. The reporter's job was to produce news, and I was effectively asserting that nothing in this situation was new. We went back and forth a few times, but in the end I wasn't able to help. It strikes me that the conventions of news reporting introduce a bias into our understanding of new technologies and their place in society. And it's not just news reporting: scholars who want to get tenure are asked whether they have discovered something, and the easiest way to discover something in the social world is to declare that something is new: for example, that we have entered an "information age", a concept that has been renamed many times. (James Beniger's book, "The Control Revolution", includes a huge table of these names, and it's already fifteen years old. Nowadays the table would probably extend to book length all by itself.) If you can't declare a vast world-historical discontinuity then you have to go to the trouble of analyzing the same old world more deeply than others have, and that's a lot of work. The hardest work, it seems to me, is analyzing just how the existing forces of society are transposed in a world of pervasive information and communication technologies. Just to say that the existing forces have been "amplified" is a huge improvement over the discontinuity theory, since the language of amplification makes clear that the force behind any changes in the world comes from the institutions that organize people's lives -- including the ways that people take hold of new technologies. But still it's limited. "Amplification" is a metaphor. It's vivid to say that the world's knobs are being turned up to 11, but every metaphor has its limits. What are the limits of the amplification metaphor? To start with, amplification draws a sharp distinction between the "signal" -- whatever it is that's getting amplified -- and the "amplitude" -- the factor by which the signal is getting multiplied. The idea is that you can change the amplitude of a signal without changing any other aspect of it. But as every audiophile knows, that's not quite true, especially when you turn the volume up. Amplifiers clip, and then they fail altogether. Just as importantly, increasing amplitude eventually calls other factors into play. Your mother tells you to turn the music down, the people upstairs crank up their own amplifiers to compete, you get a reputation as a noisy neighbor, and so on. That sort of thing certainly happened with the high school rumor site, which called into play all manner of administrators, psychologists, parents, newspaper reporters, college professors who got called on the phone for comments, and so on. The key point remains: what fuels the phenomena and determines their shape is not the new technology as such but the existing array of social forces. But then sometimes, as old accommodations break down, the forces reconfigure themselves in a way that the metaphor can't explain. I want to focus, though, on the one element of the story that did seem to me largely new: the Web's ability to make the existing dynamics of high school rumor mills visible to other parties. This is a common pattern with the Web. Because traditional rumor-mongering happens mostly in private conversation among trusted friends, is invisible to the outside world. When the rumor mill moves onto the Web, however, a new layer of functionality gets inserted between the social dynamics and the individuals who participate in them. The new functionality amplifies the spread of rumors by allowing people to spread rumors outside their private groups, but it also bursts the confines of those groups, both by providing mechanisms to spread a rumor outside the confines of a private group and by giving everyone, even teachers and parents, access to the same mechanisms. Of course, the Internet also amplifies rumor-mongering in other ways, for example in rumors that are spread by private e-mails, or within closed mailing lists that more closely replicate the private conversations among trusted friends than does the open rumor-posting board. But those mechanisms require greater technical overhead (e.g., authenticating users), and they are not capable of spreading rumors nearly as fast as the more public boards. So while the Internet amplifies many things, it only makes some of them more transparent, and it's interesting to study the conditions under which the Internet promotes transparency. For some futurists, technology as such promotes open information, their prototype being music-sharing with Napster. The intuition is roughly that computer networks are proliferating so rapidly that it's impossible to keep all the information under control, and that society will consequently become perfectly transparent. In my view, the innately transparent Internet belongs on the same shelf as the flat earth and the black helicopters. The very idea flouts basic facts about computing. IBM, for example, makes its money by keeping corporate data under control. Computer networks may proliferate wildly, but it does not follow that data proliferates wildly. To the contrary, a computer network is a platform on which many architectures can be built. The way you design a computer architecture is that you talk, and then you convert your talk into code. If you talk in a thoughtful way about controlling data, then architectures that control data are what you get. So transparency is by no means an automatic consequence of computer networks. Computer networks do sometimes promote transparency, but the conditions under which they do so are complicated. As a broad generalization, Internet-based activities are more likely to be transparent if their participants are more numerous and less powerful. A large company, for example, can wire its intranet to its personnel database, thereby restricting access to its own employees. IBM, for example, recently held a real-time chat session with many thousands of its employees, just to see what would happen. Members of a small group can simply send mail to the other members individually. But if IBM employees wanted to set up a just-for-employees discussion board outside the control of the company, they would have to check members against the company phone book by hand, and they would have no way to exclude impostors. In the case of the high school rumor board, all of these modes were going on simultaneously: communications within the school's own computing systems, which they presumably authenticated with some kind of login mechanism; private e-mails among small groups of friends; and a public rumor board that anybody could look at. Because the public board was trying to do the hardest job, it was least able to authenticate people. That's what made it powerful, in both positive and negative senses, and that's also what made it transparent. In the online context, the original rumor-spreading dynamic split into several parts, but only one of those parts became visible to parents, principals, and reporters. (Note that these dynamics don't change much with the addition of a standard user-identification mechanism such as Passport. The dynamics depend not on the identities of individuals but on their attributes, such as whether they work for IBM or attend a certain school, or whether they can authenticate themselves privately and informally to one another. It's true that Passport might require postings to have names on them, but nothing says that the names have to be real.) In the long run, then, the Internet takes something important about society and leaves it just the same: it's easier for the few and the powerful to organize themselves out of public view than for the many and powerless. Whether the Internet really changes things depends on how you set your measuring instruments, and on what you measure. At the end of the day, words like "amplification" are just heuristic tools. They call things to your attention and help prevent you from making stupid mistakes. But eventually you have to get down to analysis of the specifics. History is made on the ground, and the mosh pit of social forces that contend in any given setting is just as complicated as it ever was. ** Competing with the past. Napster made everyone feel cool. It was fun, wasn't it? The fact is, though, that stealing musicians' work isn't cool. It doesn't matter that you're also stealing from the nasty record companies. It's still wrong. I recognize that the intellectual property laws that the record companies pushed through Congress are unreasonable. But "trading" music instead of paying for it is unreasonable too. And I know that trading music with your friends is a fair use. But some random person who rips their CD's onto a Napster server isn't your friend. Fair use is important, and the infamous laws trample on it. But in defending fair use, we shouldn't also get trapped into defending theft. Napster was a false alarm, and I'm glad it's gone. Still, the problem remains: the record industry is a snakepit and the radio industry is worse. So what to do? The long-term solution, if one exists, involves new institutions that connect musicians and fans without the dysfunctions of the institutions that we have now. Let's admit that we need such institutions, and that we have no idea what they would be like. In sending URL's to my list over the last year, I have tried to suggest bits and pieces of the solution. On one hand, you have the old-traditional methods by which bands build audiences: touring, mailing lists, opening for established bands, and doing their own distribution. The Internet helps with all of these things, and that is good. Maybe the bands who are looking to record companies to make them into stars overnight just need to learn how to build a career. On the other hand, you have new developments that extend the reach of existing institutions: global media conglomerates that can use the Web to cross-promote their music acts with their TV shows and films etc, Web-casting that allows independent DJ's to build global audiences, magazine sites that archive their critics' reviews, customer reviews on Amazon, and so on. Maybe we should just wait for these mechanisms to take hold. Or maybe not. The truth is, we don't have a clue. To figure out what an alternative system might be like, we need to return to basics. Some of the basics, as we know, seem promising. Cheap production technology means that more bands can have their own studios. They can produce their own CD's, and if they distribute free samples of their music on the Internet. A centralized site where bands can sell their self-produced CD's would be good too, and it seems to me that a company could prosper by marketing a bundle of online tools to bands pursuing DIY careers. (MP3.com does not count.) Still, enormous problems remain in the area of publicity. The mass media persuaded us that you could form an instant relationship with millions of people through the grace of an appropriate gatekeeper, and it eroded that part of our imagination in which audiences are built one person at a time. One irony of the Internet is that, despite its ubiquity, it reconnects us with this one-to-one kind of organizing. That, in a deep sense, is the real business that record companies are in: building a kind of social organization, an infrastructure in the broad sense of that overused word, that connects fans to bands -- and not just to the bands' music but to their tours, images, merchandise, other fans, and so on. Radio networks are an infrastructure, too, in this broad social sense: not just equipment, but relationships. Before we can understand how to use the Internet in replacing those existing infrastructures, however, we need to understand them better. How is it that they really function now? What exactly is it that we are trying to replace? To that end, I want to focus on a single issue that I cannot recall being discussed elsewhere: the sense in which musicians, like the producers of any information product, are competing with the past. Information products have the distinctive property that you can use them without using them up, and so much of the information that has ever been stored in a permanent medium is still out there. (I realize that no medium is permanent, and that lots of good people are dealing with the impermanence of old media. But allow me to idealize that issue away for the moment.) To be heard, then, a musician must compete for listeners' attention not only with other musicians who are currently playing, but with the whole history of recorded music. Novelists, scientists, and many others are in the same position. Who has it worst? The problem is probably worst for musicians, in that music retains its value better than most kinds of information. Software goes bad because the hardware it runs on becomes obsolete, and because the other software packages with which it becomes compatible. Still, Microsoft is very aware that its new products compete with its old products, and Microsoft's survival increasingly depends on its ability to compel people to switch from reasonably functional existing products to excessively functional new ones. The Y2K debacle also reminded us of the unexpected longevity of business software, especially custom applications. The costs of switching to new business software are so great that even very sophisticated new enterprise systems often fail to compete with old COBOL programs. Scientific works have a very short lifetime, and the institutions of science are extremely effective at ensuring the obsolescence of their products. Scientific works are not very substitutable: if you study worm genetics then a paper on butterfly migration doesn't help you. This is one reason why the prices of scientific works are so inelastic, and why scientific journals are therefore so expensive. Books about current politics (as opposed to political philosophy) are notoriously short-lived, and used bookstore owners refuse to buy them. Works of fiction ought to compete with the past much more than they do. Because they are hard to judge by browsing, however, they are extremely dependent on publicity campaigns whose details are soon forgotten. If readers could somehow be magically connected to the single work of fiction among all works of fiction ever published that they should most be reading right now, then new fiction would probably cease to be economically viable. That leaves music as the form of information that competes most with the past. The amount of recorded music in circulation has increased almost infinitely in the past thirty years, and even though 99% of it is deservedly forgotten, the remaining 1% is still more music than anyone could listen to. Whole industries make money from old music, and many (if not most) radio stations and dance clubs define their formats in terms of decades or genres gone by. Many pieces of music produce revenue (whether captured by their copyright owners or by someone else) for decades on end. Large quantities of music are forgotten and then rediscovered, for example by enthusiast labels like Yazoo or Rhino that are operated more for love than for profit. But in dollar terms, what makes those long-lived songs most valuable is their familiarity: they have become standards, and they occupy a niche in the heads of a certain segment of the population, some of whom find them welcome when they come around again. They are known quantities. It follows that musicians face serious obstacles in making a living from newly issued music. They can make music that is stylistically derivative, but it can only compete with the old, familiar music if audiences care about things besides the music, such as identifying with the musician as a celebrity. In the old days a musician could become established by playing new renditions of standards, but that stops working as music moves away from melody toward unique "sounds" produced in the studio. Even listeners who are strongly interested in novelty have large piles of old CD's that they listen to, and music that departs from established formulas is generally an acquired taste. That is why record companies must expend such huge sums of money "breaking" new artists. The money they invest promoting a new act, however, turns into concepts in people's heads, and those concepts are durable. In a sense, the real "property" that is owned by a record company is not so much the copyrights (or other kinds of contractual control) over the songs, but the reservoir of familiarity with those songs -- their "brand identity" -- that lives in the minds of the audience. It's that mental stuff that the industry makes its money from over the long haul, and a wise record company will manage that resource using whatever strategies best maintain its discounted presented value. The sheer amount of song-familiarity in circulation at any given time, however, is limited: people can only listen to so much music, and only so much revenue can be extracted from them as they do so. Familiarity with standards is capital, and there's no room in the market for new capital until the old capital decays. Of course, the power of record companies to preserve the value of their capital is not infinite. Fashions change. People did eventually tire to some degree of rock and roll. But the recalcitrance of music- capital is considerable. Most people will find this analysis distasteful. But it seems to me that many bands have little clue about the real nature of the record business. They resemble the shop-floor employee who has no clue about the value added by the entrepreneurial effort of the capitalist. Of course, one can certainly question whether the market in each case is structured to allocate rewards fairly between between the line worker and the entrepreneur, and there can be no doubt that the notorious terms of record companies' form contracts reflect a dysfunction in the economics of the record industry. Even so, alternative institutions will not arise to replace the record industry until the entrepreneurial, capital-creating work of record companies is comprehended and rethought. That is what bands do when they build their own audiences: touring in bad clubs, building mailing lists, and all of the other mechanisms that I mentioned at the outset. If a band is working basically as a hobby then the economics are not very important: they can tour in bad clubs while it's still fun, or maybe they can build a small audience that keeps them minimally fed. But if they want careers, then they have to move their business operation to another level. And that, presumably, is where the Internet comes in. It's too bad that, amid all the stories that have been written about Napster, so few stories have been written about bands that have succeeded in building careers through a combination of old and new means. Why aren't business professors writing best practice studies for the small businesses known as bands? I know -- don't tell me. They are writing best-practice studies about the kinds of businesses that offer lucrative consulting gigs to business professors. Still, I do have to wonder if 10% of the effort that goes into defending Napster could go instead into something more constructive. ** Three ways of looking at institutions. Information plays many roles in our lives, and so radical improvements in information technology are certain to changes our lives in more ways that we can easily think about. One useful tool for thinking about those changes is the concept of an institution. Institutions provoke ambivalence, and reasonably so. Institutions such as the electoral system, the medical system, the university, the market, the church, the theater, and commercial air travel all enable people to do things that they want to do, but at the same time they also constrain people in many ways. That is the ambivalence: institutions both enable and constrain, and they enable *by* constraining. Institutions are not inherently good or bad, although particular institutions can be either. When we think of institutions, normally we think of static, oppressive structures that run our lives from afar. But that's not right. Institutions are more like grammars of social life: rules that we are socialized into, and that we enact every day without realizing half the complexity of what we are doing. Institutions are distributed, in that they happen through the loosely coordinated actions of numerous people, and they are dispersed, in that they persist through numerous mechanisms of language, habit, expectation, law, incentive, and design. The distributed and dispersed nature of institutions is counterintuitive. To help make it more intuitive, I want to present three ways of thinking about institutions: as inscription, as a framework for careers, and as a reservoir of skill. None of these perspectives on institutions is sufficient on its own, and many other perspectives would be required to present a full picture. But perhaps some of the usefulness of the concept will become clear. 1. The institution as inscribed discourse Let us consider an analogy among three things: software, law, and architecture (i.e., the built environment). All three arise in the same way: you start with some vernacular language, you formalize that language by processing it to recover its underlying structure, and then you embody the resulting formalism in a combination of artefacts and ideas that regulate people's lives. In software this process is called systems analysis, which really does start with informal language about what the system is supposed to do; it then cleans up the ambiguities, inconsistencies, and redundancies of that language until the result can be converted into code. In law the process happens in several ways, such as the writing of legislation or the rational reconstruction of popular intuitions in the form of common law. In architecture, the "program" of a building's functions is drawn largely from the users' own language for naming and describing the activities that will take place in the building. A building might have an entrance, a coatroom, offices for secretaries leading to offices for executives, public areas and back offices, and so on, each mapping a function from the program onto an architectural category. (See Thomas A. Markus, Buildings and Power: Freedom and Control in the Origin of Modern Building Types, Routledge, 1993.) In each case, the product is not simply the artefact (running code, printed law, built structure) but the combination of the artefact and the language. The artefact doesn't operate without the language, and the language is grounded and stabilized to an extent in the recalcitrance of the artefact. The language that gets inscribed into software, law, and architecture is not at all arbitrary. In the case of law and architecture, the language invariably reflects some human institution. In law it is often an informal institution that has stabilized in social practice and is now being codified in law. In architecture it is the language with which an institution's participants name the institution's roles, relationships, and activities. In a hospital, for example, patients go in some places, doctors in others, nurses in others, administrators in others, visitors in others, and so on. The social structure maps onto the building, and individuals cannot "use" the building unless they have mastered their respective social roles and thus, literally, know their place. Software has greater latitude: some software is written about galaxies or fantasy worlds that are institutions only in an extended sense. Most software, however, inscribes paradigmatic cases of institutions: running a business, publishing a book, keeping track of money, flying aircraft in accordance with rules, and so on. It is well-known by now that software can be viewed as a kind of law. But it's important to generalize the point. Institutions operate on several levels, and one reason why they are so stable historically is precisely that they are inscribed simultaneously in software, law, architecture, language, bodily habits, conversational patterns, and much else. This is partly what it means for institutions to be dispersed: the same structures are inscribed in several media at once, each of which tends to reinforce the others. When software is written, each of the other levels (law, architecture, etc) pushes the institutions of software-writing to write code that is aligned with themselves. When law is written, interest groups push to encode their established practices into the legislation that governs them. Not that institutions lack controversy; to the contrary, the operating rules of an institution are well-understood as frozen accommodations among contending interests. (See Jack Knight, Institutions and Social Conflict, Cambridge University Press, 1992.) These accommodations are always being tested at the margins, and any social disruption -- from technology to culture to the relative prices of economic inputs -- can reopen old issues to negotiation once again. Whenever a building is built, likewise, different visions will always contend to shape it. The possibilities for shaping are always limited by institutional constraints on other levels, but some room for shaping does always exist. Buildings can be made more or less flexible, thus settling controversies or else leaving them open to some degree. Likewise with software and law. 2. The institution as a framework for careers We are familiar with the concept of a career from a few institutions, especially business. But politicians also have careers, as do ministers and soldiers. In each case, we understand a career as a sequence of jobs. The term tends to imply that the arc of one's career is upward, that something is accomplished and accumulated along the way, and yet that the path from each job to the next is largely routinized, for example in a ladder of promotions. Athletes are something of an exception: when we speak of an athletic career, we usually don't imply that the athlete has moved from one position to another, only that the player has racked up so many points, broken certain records, been awarded certain honors, and so on. If the player goes on to be a coach or announcer, we speak of that as something they did after their career was over. In this latter sense athletes' careers are like everyone else's: if someone changes professions several times, we don't usually talk about a career, or we say that the person had several careers. That is the usual notion of a career, and it cuts across a number of institutions in an irregular way. But I want us to define the concept of career more generally. Every institution, as I have said, defines (among other things) a set of roles and relationships. Everyone who is involved in the institution is assigned to one or more of those roles, and is entered into a standardized map of relationships. In that sense, everyone has a career in every institution that affects them in any way. The fans in the sports stadium have careers, for example as they move from the bleachers to the boxes. Nearly everyone has a financial career, and starting in the 1970s those careers became much more complex as ordinary individuals moved their money out of banks and into money market accounts and then mutual funds and other complex investments. (See Joseph Nocera, A Piece of the Action: How the Middle Class Joined the Money Class, Simon and Schuster, 1994.) People invest great effort in their financial careers, strategizing both to maximize their college and retirement savings and to build their credit record. Churches also define careers for their members, for example in the rituals that mark life transitions. Drivers have careers that involve roles in many institutions: law, insurance, the auto industry, and so on. In some cases the term "career" sounds odd because the institution does not inspire the sense of striving that the term implies in the domain of paid work. Sports fans may politick for Super Bowl tickets, but for the most part they are not climbing up the hierarchy of fanhood. That's fine. A career is a trajectory through an institution, whether it is important or trivial, deliberate or accidental, strategized or improvised, formalized or casual. People's careers in different institutions interact. This is clear when we consider the role of social networks. Networking is a central mechanism of career-building in most institutions. It's not entirely who you know, and "knowing" someone can be a complex thing, but the fashioning of networks is part of advancement in many institutional careers, information-gathering in many more, and institution-changing now and again in all of them. And networks built in one context are often useful in others. Small business people such as carpenters and accountants have a great incentive to go to church, aside from the spiritual incentives, because church is a place to build the trusting relationships that lead to jobs. People enter politics partly to build networks that will be useful in business, and they attend universities partly to build networks that will be useful in their professions. When communication and transportation are poorly developed, the networks created within different institutions will overlap heavily, simply because it is hard to maintain networks far from home. Thus, lodges such as the Elks were once important institutions for no reason other than maintaining social networks, and in some areas they are still a backbone (for better or worse) of local social orders. Networking is more complex now that technology and globalization have made far-flung networks increasingly possible and necessary in many institutions, and the much-discussed decline of social capital may reflect a decreased tendency for the social networks created within different institutions to overlap with one another. The role-trajectory and social-network understandings of careers are closely related. People often gain access to new institutional roles because of the social networks they have built, and they often take advantages of their new roles to build new networks. Careers have other aspects as well, but this brief discussion of roles and networks may indicate something of the complexity of institutional careers. 3. The institution as a reservoir of skill One of the oldest conceptions of the institution is as a reservoir of skill. Thorstein Veblen wanted the world to be run by engineers, and he saw the progress of industry as the accumulation of technical knowledge in the engineering profession. Knowledge for Veblen was not the property of the individual engineer or company, but of the engineering profession as a whole. When engineers work on concrete technical problems, they accumulate knowledge; when they work together, they pool their knowledge; when they change jobs, they take their knowledge with them; and they advance in their careers largely by contributing new knowledge to the commons. Veblen was writing in the context of a vast movement of profession-building that started in the railroads in the mid-19th century and then spread to hundreds of other areas of society in the Progressive era. Whereas the railroad associations were largely spontaneous -- and could be, given the ease of transportation on the rails and communication on the telegraph -- the engineering associations were controlled much more by employers, a fact that David Noble has documented in detail but that Veblen wasn't much interested in, given his agenda of taking social control away from the financiers and giving it to the people who, in his mind, did the real work. Later in the 20th century, organizational theorists elaborated on (without always acknowledging) Veblen's insight. They observed that the crucial type of knowledge is not technical knowledge in a narrow sense, but business knowledge -- that is, how to use the technologies in a business context. A crucial discovery in the chemical industry, for example, later came to be called economies of scope: manufacturing modular building blocks from which numerous products could be assembled, and developing all of the markets for those products so as to ensure that the fixed costs of producing the building blocks are fully recovered. (For more on this topic, see the introduction to Alfred D. Chandler, Jr., Franco Amatori, and Takashi Hikino, eds, Big Business and the Wealth of Nations (Cambridge University Press, 1997).) Partly because Veblen's contribution was not fully remembered, the people who told this later story tended to locate the phenomena of collective memory in the individual firm (the organization) and not in the industry (the institution). They were professors of business management, and their job was to tell managers how to make their particular businesses succeed. The circulation of knowledge through job-changing was not central to their story, which lost some of its analytical power as a result. Another version of the story, from quite a different direction, is found in Stephen Toulmin's two-volume opus "Human Understanding: The Collective Use and Evolution of Concepts" (Princeton University Press, 1972). Toulmin is a philosopher of science, a topic that Western philosophy considers important because it promises to explain how objective knowledge is possible, and he observes that science happens in communities. Scientists are socialized into their communities, which instill in them all manner of intuitive and practical knowledge, and shape and regulate their practices in numerous ways. The knowledge that science produces is collective property, at least in some crucial sense, and this discovery is good news, given how difficult it has proven to justify knowledge on the basis of individual experience. A later version is the concept of community of practice, which began with work by Jean Lave and Etienne Wenger at a Xerox PARC spinoff, the Institute for Research on Learning, in the 1980s. Etienne later wrote a book called Communities of Practice (Cambridge University Press, 1998). A community of practice is a group of people with its own culture, which uses its rituals to pool knowledge among its members. New members are acculturated by participating at the edges of the activity, for example through apprenticeship, and then by moving to successively more central roles in the community. The community of practice framework does not provide hard-and-fast generalizations about the workings of the communities, but rather a set of concepts that have proven useful in analyzing the workings of many particular cases. In a series of papers and a recent book, The Social Life of Information (Harvard Business School Press, 2000), John Seely Brown and Paul Duguid have developed the community of practice framework in making suggestions about the future of several institutions, such as politics and the university. The key in each case is to amplify (and certainly not to destroy) the conditions that make communities of practice possible. A university, for example, should be viewed (at least from one perspective) as a mechanism for introducing an individual into the community of practice in which they will spend their career. Even though the concept of the institution as a reservoir of skill has developed mainly in the context of occupational communities, the concept also applies to all of the communities that are created by any institution. This is a deep point: every institution defines a set of social roles, and all of the occupants of those roles constitute a community. Now, it will be objected that the term "community" should be reserved for special cases: groups of people that share an identity and autonomous communications forums. Some people feel strongly about this: by watering down the word, they argue, we water down the reality. My own view is that we ought to analyze all of the diverse mechanisms by which institutional communities pool their skills. Some of these mechanisms resemble the communitarian ideal, as for example in well-developed professional associations. Others, however, are more spontaneous, organized more by shared ideology and culture than by formal organizations. Formal assocations, moreover, increasingly fail to encompass the full range of informal skill-pooling mechanisms that become possible as technology allows individual community members to maintain ongoing relationships. The term "community" in its more traditional, honorific sense is an analytical straitjacket. That term has certainly been connected with positive values, such as autonomy, that should often be encouraged. But those values should receive precise and specific names of their own, rather than riding on the hopelessly overburdened term "community". In any event, the consequences of viewing every institution as a reservoir of skill are profound. Every modern society consists of hundreds of institutions, each of which generates several reservoirs of skill among its participants. Once these reservoirs of skill have become analytically "visible", it becomes possible to study the conditions under which they arise, and the conditions under which they are reproduced or transformed. Many societies, for example, are said to lack functioning institutions. The solution to that problem depends on one's understanding of the nature of institutions. If institutions could be made functional simply by passing laws or chartering associations, then the problem would be easy. In practice, though, the hardest part of building an institution is to spread the institution's knowledge throughout the relevant part of the populace. The institution of banking, for example, exists only when the skills of banking are widespread. Those skills include the mechanics of opening an account, but they also include the personal financial strategies that make banks worthwhile. The institutions of private property, likewise, do not function correctly unless the society's members know how to use them. Otherwise one has simply created the legal rationalization for state actions to take people's property away from them, for example when someone else manages to create a legal title or when the property is used as collateral for an ill-advised loan. 4. The institution as all of the above Those, then, are three ways of looking at institutions. Institutions provide a framework for individual and collective action, and people run their lives within them. Institutions allow people to pursue strategies, share knowledge, form relationships, and much else. Institutions provide people with discourses that organize their conceptions of themselves and others, and for the most part people follow the well-trodden paths that have been mapped by others before them. Those paths are precisely the institution's reservoir of skill. In this way, the concept of an institution promises to resolve the ancient tension between determinism and free will: institutions provide extensive enablements and constraints for people's dealings with one another; they instill many layers of self-conception, skill, and habit; and people experience all of that stuff as the landscape upon which they pursue their life strategies, most of which are drawn from the collective repertoires of their institutions. People are partially aware of the institutions that organize their lives, and they also partially embody those institutions in a prereflective way. The three aspects of institutions that I have sketched provide some sense of institutions' distributed, dispersed nature. Institutional discourses are dispersed across the programs, laws, and buildings into which they are inscribed, and then they are distributed among the many individuals who learn to use them. Institutions operate largely in a distributed fashion through the incentives that motivate their participants to pursue careers within them, and the unfolding career strategies they adopt. These strategies pervade the activities that an institution organizes, and few activities can be well-understood except by taking their participants' career strategies into account. Each institution's reservoir of skills, likewise, is distributed throughout the population that participates in it, and is also dispersed throughout the various mechanisms (observation, textbooks, maxims, career strategies, war stories, rules of thumb, and so on) that spread those skills around. That said, it is worth noting that the each aspect of institutions has its own emphases. The concept of inscription emphasizes the categorical structure of institutions: the way they distinguish among roles, define relationships and activities, and so on. The concept of career emphasizes strategy and networks, and pays little attention to the day-to-day activities that an institution organizes. And the concept of collective skill is more akin to the anthropologist's organic vision of culture than to the hard-edged formalism of the other two concepts. It follows that each concept helps deepen the others. The formal structure that is inscribed in software, laws, and architecture provides a stable framework for the activities of knowledge-sharing and the strategies of careers. Knowledge-sharing is driven largely by incentives to build careers. Careers are built using methods derived from observing the successes of others. And so on. Of course, these are all rough generalizations. Nothing is definite until we bring the concepts to a particular case study and determine which ones apply and how. The advertisement I offer for the concept of institution is not that it dictates any generalizable laws of social order; such laws do not exist. Rather, the concept of an institution provides an elaborate conceptual framework that has proven useful in analyzing diverse situations. Using the same framework to analyze many situations is particularly important, because the shared concepts allow us to compare and contrast different cases. Phenomena that may be notorious in one situation may be obscure or forgotten in other situations, and we can use the shared conceptual framework to build analogies between them. Each situation thereby becomes a means of defamiliarizing the others. This is the essence of social analysis: each of us takes a set of analytical concepts out into a particular situation, sees what phenomena the concepts draw our attention to in that particular setting, sees what else we have been led to notice in that setting as a result, coins a new concept to name the previously unnamed thing we have seen, and contributes that concept to the shared supply of concepts that others can bring to their own situations. The measure of social analysis, then, is not the strength of the generalizations we can draw, but the depth with which we are able to see what is going on in particular situations. Every one of us is likely to notice some things more than others, for example because of our social background, but by putting names on things and telling stories that make the names memorable, we make it possible for other people to analyze the world more completely. These analytical skills are always important, but they are especially important now that the world is changing in deep and uncanny ways. We should be impatient with simple generalizations about an "information age" that can be characterized with a few slogans. The reality is not simple, and it's never going to be simple. We will never sum it up, and we should never try. What we can do, though, is help equip one another to see ever more clearly the institutional settings that we know and care about, so that we can talk sense on the day when the people around us finally see the changes happening, become alarmed, and ask us what to do. end