Systems Design, Spring 2012

For their final projects, participants were asked to produce a speculative design for an information appliance that explores the theme of the "data-driven research university." Speculative designs combine technologically plausible systems (even if the exact means are unspecified) with implausible social goals. The purpose of such designs is to question perceptions of information appliances as primarily functional and useful and to provoke the social imagination around the new tools that will populate the educational and research landscape in the coming decades. The proposed designs leverage one source of data that will be widely available in 10 years --- e.g., transactional data generated by the use of Moodle in instruction; course evaluations of any kind, data generated by the use of Bruin Card in shops, library and public transportation; course catalogs; etc.

Project deliverables include slides for pitch to potential investors as well as supporting documents including (a) trends analysis supporting plausibility of project; (b) required technological infrastructure; and (c) description of the broader socio-cultural context of the data set.


The Food Coach

Megan Gawlik, David Guerra, Michele James.

Introducing a program designed to help undergraduate students identify, set, and reach healthy nutrition goals during this transitional time in their lives. Utilizing specific tools and technologies, such as RFID tags and weight sensors, the program will be supported by existing data from each student's use of the University ID. The Food Coach will accompany students throughout their college careers, supporting and encouraging their healthy eating habits as they make their food choices.

UCLA Orientation App (video)

Bo Doub, Seth Erickson, Lizzy Rolando.

Our project explores UCLA's role as a premier filming location for tv shows and movies. IMBD (the Internet Movie Database) lists 134 titles that use the campus as a backdrop. As members of the UCLA community, we are used to having our routine trips across campus interrupted by rope cordons, studio trucks, and catering tents. We are also used to seeing our campus presented to us, in movies and tv shows, as the generic American learning institution. UCLA's role as a film set both influences our day-to-day interactions on campus and it is the source of a unique relationship with media that is specific to the UCLA community. Our starting point is to take this role seriously - to consider the campus' function as a set and as the background for the movies and shows we love as the principal function of UCLA as an institution. Through this lens, we are rethinking the notion of the campus orientation. Our project consists of a mobile phone app that members of the UCLA community can use to navigate, discover, and engage with the UCLA film set/campus.


Rank Up (web version)

Kelly Minta, Jennifer Pflaumer, Kelly Wortham.

Want to get the most out of your college career? Try RankUp, a gaming system that makes navigating your college social life fun and easy! RankUp is a web-based social game that allows you to have total control over your network. Let RankUp send your messages, choose your friends and advise your social strategy.


Success Tracker

Victoria Burchfeld and Gretta Treuscorff

This mobile application will help students maintain high levels of personal success with real-time, real-life, data driven feedback about actual and proven steps towards success when you need it most. Keeping track of your academic progress, Success Tracker will monitor thresholds and provide feedback for improvement based on data mined from the networks of your most accomplished peers. Success tracker will get you the objective information you need, when you need it, to keep yourself on the right track.


The Affective Mapping System

Licia Hurst, Christina McClendon, Ron Solórzano.

An information system that shares emotions within an academic library. Students in the library often feel stressed and isolated. Our revolutionary system measures the location and activity not only of bodies but also of moods. By quantifying and visualizing the academic library's affective dimensions, our system validates and encourages struggling students at the same time that it reveals often-ignored aspects of academic life.


EduMeter: Making education count, by counting education!

Andrew Pogany, Kathleen McSweeney, Brooke Chappell.

Inspired by current trends in education and the rising popularity of unbundling previously inclusive services, the Edumeter allows university students the ability to select the educational experience that fits their needs and budget by charging them for each individual educational service they choose to take advantage of: classes, conversations with professors, time spent in the library, as well as parking, medical insurance, and other options. The obsolete concept of tenure is replaced by rational metrics for calculating the value of professors' tutelage, and students pay accordingly.


LearningHz (web version)

Jackie Correa, Kylie Harris, Lynn K.

As universities struggle to quantify their impact and students their learning, we find ourselves turning to measurable data for solutions. By utilizing brain wave activity measured with portable, wireless and lightweight EEG devices, students and professors can adjust their habits to facilitate learning, while administrators can utilize the data to make decisions concerning the university.


BruinWatch

Gloria Gonzalez and Rachel Mandell

After realizing the monetary value of rich student information collected on campus, the data-driven research university aimed to ease budget constraints by entering a business partnership with a high-profile search engine company to create BruinWatch, a Digital Student Identity Managment System (DSIMS). BruinWatch is responsible for collecting information, aggregating content, and creating comprehensive student profiles that are accessible by all university personnel for educational, social, and security purposes. In return for providing the funding and infrastructure necessary for BruinWatch, the search-engine company receives a copy of all data collected. Through tracking student location on campus at all times and geo-tagging activity, BruinWatch simplifies all perspectives of student life on campus— from coursework, employment, and event attendance to gaining access to campus buildings and social networking.


CCLE Mobile (interactive power point version)

Dan Phipps, Michael Qiu, Tim Gallati.

Our project explores the relationship between student engagement and technologies designed to monitor and enhance participation. By directing the complicated analytical tools required to handle Big Data at the classroom environment, we propose a future where teachers can post as many readings as they like, student behaviors can be monitored to exacting detail, and students will be able to determine their level of participation based on their own wishes. Through analysis of assigned readings, classroom discussions, and submitted essays across the world the student 10 years into the future will have the opportunity to engage in a vibrant academic environment with the brightest minds of multiple generations regardless of time zone. They will also have the opportunity to allow such analytical tools to do their scholarly heavy lifting for them, subverting the intended use of this technology and allowing them to skate by with an unimpressive GPA. It is our assertation that while new technologies will vastly change the speed and quality of scholarly pursuit, there is no technological fix for disinterested students. In order to successfully implement the collaborative educational environment of the future, UCLA must be actively aware of the habits of its most successful students as well as its least active. Our team has devised a solution that will monetize the sharing of student intellectual materials which in turn will help close UCLA's monstrous budget gap and provide funding for participating students.